Monday, 26 June 2017

Week 9 and the Holidays

Maya Tutorial and learning


Progress

Didn't do much work on The Dancer during the first week of the break. Just finished up the bottom of the skirt and tweaked its general shape.

Did a bit more of the scenery during the first week, but still not a lot. I was kind of busy that first week.

April 24

My first attempt at a breast plate/metal corset didn't go well simply because the topology didn't work as I though it would. In the end I just decided to start over. I feel that it is important that I get the topology for the Dancer correct as she is the center piece of the whole story, so I want her to look as good as possible. Because the topology of the chest piece was wrong I couldn't insert loops correctly or add the edges/rims on the metal.


My second attempt at the breast plate went much better than the first. I'm a bit uncertain about the part that goes under the arm, but that is probably just me nit picking. It should function fine. This is my progress as of April 24, will add more detail tomorrow.




















April 25



Started modeling the scissors, going fairly well.

Added bevel/ planes in the breast plane. Will create a more solid looking object when I am happy with the geometry.

Really starting to like 3D modeling. Learned a fair bit just by poking around the program. I also really like how my character is starting to look. Hopeful I can get a good quality of animation in this assignment. It would be a good starting point for my portfolio.


Possible changes

Not sure how I feel about the Dancer's joints. I drew her with universal ball joints but at this point it would take a lot of back tracking to give her those joints now.

Change the hand to look more like that of a puppet.

Overview

Sadly I didn't get nearly as much work done as I had wished. This is probably just because I was home and in holiday mode.

http://area.autodesk.com/
https://www.youtube.com/user/MayaHowTos

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